This is a project I just made to practice coding and get back into making unity projects.

This is a calculator that will let you input weight of coffee beans or volume of water and will calculate the other based on a ratio  that you can change.


V1: It seems unity's web gl won't run if you're using a vpn. However now I cannot get the project to fully load now that my vpn is off.

V2: is up, no real changes except separating and tidying scripts.

V3: changed player settings but wouldn't load in browser/

V4: worked by having "Decompression fallback" checked in the player setting and also having a web.config file

V5: removed web.config from V4 and still runs.

V6: cleaned some code and introduced fraction reductions.

V7: added comments to most code in the program, as well as testing resolution settings. I'm having trouble with getting the build size. It doesn't seem to change when I change Itch's embed options or Unity's resolution options. Auto detect size doesn't work either.

V8: (Current) The canvas size was fixed by enlarging all displayed elements. The unity display was set to 16:9 but I manually set it to 960x600.



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Build1.zip 2 MB
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Build2.zip 2 MB
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Build3.zip 4 MB
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Build4.zip 3 MB
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Build5.zip 3 MB
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Build6.zip 3 MB
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Build7.zip 3 MB

Development log

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